The player spawns at one of the eight bases found on the map, and the player earns cash from the base. It’s locked for 30 seconds once the player joins a server and can be locked for 60 seconds once the timer expires, being extended for 10 seconds every time the player rebirths (e.g., 80 seconds for two rebirths, 110 for five rebirths).
The player can purchase brainrots from the red conveyor in the middle of the map, with its price increasing every time another player tries to get it. The player can steal brainrots from other bases. Still , the player can’t equip items to defend themselves while holding the brainrot, and they can lose their stolen brainrot if another player attacks the player who is stealing the brainrot with items such as slap hands and the baseball bat. The player can also defend their brainrots from other players by using items and locking their base. A guarantees Legendary spawns every 5 minutes, a guaranteed Mythic spawns every 15 minutes, and a guaranteed Brainrot God spawning requires a certain number of likes to be spawned (Brainrot God guaranteed spawning is not available on Private Servers.
The player can rebirth each time if the player has met the requirements; for example, for their first rebirth, they will need $1 million, a Trippi Troppi, and a Tung Tung Tung Sahur - with the negative consequences being losing all of the brainrots that the player has. Furthermore, the money will be reset to a fixed amount, but the items will be kept until the player leaves the server. When re-joining, the items will be lost, and they need to be purchased again.
There are two shops in the middle of the red conveyor, on opposite sides, with one being items that can be purchased with cash and the other containing items that cost Robux. The player can also find a spinning wheel on the left side of the Robux shop on the map, with the wheel choosing one of the six prizes that the player can get. On the right side of the items shop, the player can find the rainbow machine, with 25 stolen golden brainrots being required to activate the event. The event will cause rainbow brainrots to be 10 times more likely to appear, and the music also changes during the event.
The player starts with 100 cash and the game tells the player to get a Noobini Pizzanini from the red conveyor and wait for that Noobini Pizzanini to reach the player’s base. Then the game tells to earn cash from that brainrot, and afterwards, the tutorial tells the player to steal brainrots from other players’ bases and bring them to the player’s base.
There are currently 4 main mutations. These mutations (from most common to rarest) are gold, diamond, rainbow, and candy. Each of them according to a certain augmentation of the brainrot’s value. In this way, golden brainrots will get a bonus of ×1,25, diamond ones a bonus of ×1,50, candy ones a bonus of ×4, and rainbow ones a bonus of ×10. There are also other secondary mutations that can stack on top of these and usually occur during events started by admins that randomly choose brainrots to get the effect. This includes the Bloodrot mutation (bonus of ×2), Tacos mutation (bonus of ×3), Disco mutation (bonus of ×4), Tung Tung Sahur mutation (bonus of ×5), Nyancat mutation (bonus of ×6), and the Firework mutation (bonus of ×6). Finally, it seems that the accumulation of secondary mutations allows the brainrots to get a certain boost in their value.
The player can view the brainrots and their rarities that they have collected by clicking on the index button. Each primary mutation possesses its own index. The completion of any index allows the player a boost of ×0,5. Furthermore, the achievement of a mutation’s index also gives the player a base in the color of the mutation. For example, a golden base for the golden index, and so on.